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pcb:plugins [2018/06/23 13:19]
cparker [Plugin Mechanics]
pcb:plugins [2018/06/23 13:20]
cparker [Plugin Mechanics]
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 pcb plugins are essentially shared libraries that pcb will load at run-time. Because of this, they can be written in just about any language that can be compiled into a shared library. I haven'​t verified anything other than C and C++, but it ought to be possible. If you've successfully written a plugin in another language, let me know! pcb plugins are essentially shared libraries that pcb will load at run-time. Because of this, they can be written in just about any language that can be compiled into a shared library. I haven'​t verified anything other than C and C++, but it ought to be possible. If you've successfully written a plugin in another language, let me know!
  
-At runtime, pcb scans several directories for .so/.dll files. If it finds one, it opens it and looks for a couple of symbols: "​hid_<​file basename>​_init"​ and "​pcb_plugin_init"​. If it finds one, it executes it as a function. These functions are responsible for registering the code they represent with pcb.+At runtime, pcb scans several directories for .so/.dll files (see src/​common/​hidinit.c:​hid_load_dir). If it finds one, it opens it and looks for a couple of symbols: "​hid_<​file basename>​_init"​ and "​pcb_plugin_init"​. If it finds one, it executes it as a function. These functions are responsible for registering the code they represent with pcb.
 ====Registration==== ====Registration====
  
pcb/plugins.txt ยท Last modified: 2018/07/12 16:40 by cparker