User Tools

Site Tools


pcb:preferences_subsystem

This is an old revision of the document!


Pre-existing systems: Presently there are a couple. There’s GTK has one, and of course there’s the one that loads command line preferences. There’s also the menu system, which could be considered a preferences system.

I’d like to centralize this system so that other parts of the code can take advantage of it.

Requirements

  • The system should be able to interact with specified preferences files.
    This allows subsystems to create their own if they want. It will also allow the user to specify such a file at startup.
  • The system should manage the reading and writing of the files transparently.
    We don’t want developers to have to think too hard about how this works.
  • The system should not put constraints on what can be contained by the preference.
    It should be allowed to be anything. Ultimately it’s a string when it’s stored and read, but it should be convertible into any data type.
  • The files should be human readable.
    There’s an interesting question here about locales…
  • The system should be partitionable such that a subsystem may keep track of their own preferences without having to interact with the preferences of any other subsystem.

Implementation Overview

Preferences will be stored in a file as key/value pairs. An algorithm will read the file, and for every key it will look up that key in a “preferences registry”. The preferences registry will be a list of structures that include things like the name of the preference, some help text, default value, etc. and a pointer to a function that can be used to interpret the value string associated with the key. That function will also be responsible for setting the value in whatever data structure needs it, and providing any notifications that may be required to GUIs.

Data Structures

We're going to draw heavily on the work that's already been done with the preferences (HIDAttributes) in designing the data structures for this system. The first data structure is the structure that describes a preference item. These will be stored in a sorted list.

/*! 
 * \brief PreferenceItem data structure
 */
typedef struct
{
/*! key that identifies the preference */
char * key; 
/*! Human readable name of the preference */
char * name;
/*! Text that describes what the preference influences */
char * help_text;
/*! Reader function that converts the value string into useful data */
void (*reader)(char * index_str, char * input_str, void * ptr);
/*! Writer function that converts the value back into a string */
void (*writer)(char * index_str, void * ptr);
/*! data pointer passed to reader and writer */
void * ptr;
/*! string that can be used to initialize the preference */
char * default_str;
} PreferenceItem

There is a preference index structure (probably an object list) that contains: There will be several standard “readers” for things like floats, integers, strings, etc. This function should also *assign* the converted value to a data structure. What the return value is remains open for discussion. The prototype will be something like: void pref_float(char* index_str, char* input_str, void* ptr) The function that should take the value and make it a string (writer) Again, there will be several standard writers for various standard types. The prototype will be something like: char* float_pref(index_str, ptr) A user pointer This is what gets passed to the functions in the ptr slot A default value This should be a *string* that can be an input to the reader function.

File Format

  • The file should contain 1 preference per line.
  • First word on the line (everything up to the first white space) is the name of the preference (key).
  • Everything after the first word is the value of the preference.
  • “#” should indicate a comment and the line should be ignored.
    Should I allow hashes in the middle of a line, or should everything after a hash be a comment? Colors are often specified with hashes in front, so, that might make it awkward. For now it will only be lines starting with hashes that are treated as comments.

Using lines seems like the natural thing to do, but this precludes multiline strings. Perhaps that’s okay? I’m going to go with that for now.

Example:

# gtk preferences
gtk-layer1-color #FF0000
# snapping preferences
snap-line-radius 42
# drc preferences
drc-linewidth-min 8 mil

The above would create a list with three key value pairs:

Key Value
gtk-layer1-color #FF0000
snap-line-radius 42
drc-linewidth-min 8 mil

Thoughts on processing: I’d like to use function pointers for this purpose. That way subsystems can implement special converters if they want to.

I’ve also considered if there should be some type of hierarchical structure. Like for example, subsystems could register prefixes like “gtk-” with the system, and then the system passes them the preferences with that prefix. With the function calling system, I don’t think this is necessary. Although it is a good idea for subsystems to use such a prefix to make editing the files easier.

Thoughts on implementation:

The pointer is probably often going to be the item that should be populated with the preference value, but doesn’t have to be. It could be the general preferences structure, for example, if there’s more than one parameter that needs to be updated.

Implement several “default” handlers: pref_float, pref_integer, pref_double, pref_coord… etc that take the preference value, convert into whatever type, and then assign. Similarly several default “writers” will be needed.

Then we’ll create an object list of these preference items. It will have to be initialized early in the startup process, before processing the preference related command line arguments.

There will be a function for reading a preferences file, and a function for writing a preferences file.

void read_pref_file (char * fname) { FILE * fp; /* open the file for reading */ }

/* void pref_float (char * index_str, char * input_str, void *ptr) * This function takes an input string, converts it to a float, and assigns it to ptr. * Return type is void only because I haven’t figured out what to do with it, or to remind you * that you have to set the value with the function. */ void pref_float (index_str, input_str, ptr) {

/* this function doesn’t care about index_str */
float fval = 0, *fptr=0;
fptr = (float*) ptr; /* cast the pointer as a float */
fval = atof(input_str); /* do the ascii to float conversion*/
/* do any checking to see if it worked? */
*fptr = fval;
/* return 0; */

}

/* char * float_pref(index_str, float fval) * This function takes an input float and converts it to a string for storage in a preferences file. * The caller owns the string memory that the result is stored in. * Should the float be a pointer to a float, or the float value itself? */ char * float_pref (index_str, float fval) {

char tstr[128]; /* This ought to be big enough for anything we’re going to realistically throw at it. */
char * fstr;
int len = 0;
len = sprintf(fstr, “%f”, fval);
fstr = malloc(len+1); /* allocate a buffer that’s exactly the right size */
strncpy(fstr, tstr, len); /* copy the new string into it */
fstr[len] = ‘\0’;
return fstr;

}

Questions: If a user loads a new preferences file, does it need to notify anything that this happened? Presently, with preferences, values are updated immediately. This means that all preferences need to be such that changing them at any given moment doesn’t lead to disaster. However, this model also provides the flexibility that, if there isn’t such a preference, it can specify its own handler function which could take care of any of the necessary tasks to enact the change.

pcb/preferences_subsystem.1593378947.txt.gz · Last modified: 2020/06/28 17:15 by cparker