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snapping_in_pcb [2018/07/26 15:04]
cparker [Discussion]
snapping_in_pcb [2019/03/21 12:50] (current)
cparker [TODO List]
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 How does it work? How does it work?
 The plugin is loaded and creates it's alternate ''​SnapList''​. It can populate it from the structures that already exist in crosshair.c,​ I think, by declaring them as externs. The plugin is loaded and creates it's alternate ''​SnapList''​. It can populate it from the structures that already exist in crosshair.c,​ I think, by declaring them as externs.
 +
 +I'm currently experimenting with this in the home/​cparker/​mod_snapping_plugin branch. I have this code built as a plugin, but I also included it in the source tree just in case people had trouble with the plugin.
  
 ==Snapping and Layers== ==Snapping and Layers==
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 How do I keep track of which layers I'm searching? Do I pass pointers? Layer numbers? How do I keep track of which layers I'm searching? Do I pass pointers? Layer numbers?
 =====TODO List===== =====TODO List=====
 +  * rebase the code off of the object_list instead of using dedicated list types.
   * snap based on screen distance instead of linear distance   * snap based on screen distance instead of linear distance
   * don't snap to off-screen objects   * don't snap to off-screen objects
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   * tests   * tests
  
 +=====Current Work In Progress=====
 +Based on email exchanges and testing by Richard.
 +
 +The snapping code needs to know about layers. We want to be able to search for things to snap to only on certain layers, and then in a particular order.
 ===== Related Pages ===== ===== Related Pages =====
   * [[PCB Crosshair|PCB Crosshair]]   * [[PCB Crosshair|PCB Crosshair]]
  
snapping_in_pcb.1532631848.txt.gz ยท Last modified: 2018/07/26 15:04 by cparker